Elden Ring Case Study

Case study of Elden Ring, analyzing the UX/UI design principles and user experience research in video games.

(Client)

Elvtr

(Year)

2025

(Services)

Ux / Ui gaming

Main Image

Analisis

Ux / Ui

This case study of Elden Ring examines the innovative UX/UI design principles and user experience research that create immersive environments and intuitive interfaces, enhancing player engagement.‍

My Roles & Responsibilities

  • Gain knowledge and implement UX/UI principles within a gaming environment.

  • Design and map out the player's journey.

  • Develop wireframes, a cohesive UI style guide, and detailed mockups.

  • Organize and execute a usability test, followed by thorough analysis.

  • Collect feedback, refine designs, and continuously improve.

Challenges

  • Short time span.

  • Limited time and resources for player testing.

  • Game designer not available for feedback on new iterations.

  • Limited knowledge of established game rules.

  • Design references were very vast and hard to pin down.

Visit complet project here

Elden Ring Case Study

Case study of Elden Ring, analyzing the UX/UI design principles and user experience research in video games.

(Client)

Elvtr

(Year)

2025

(Services)

Ux / Ui gaming

Main Image

Analisis

Ux / Ui

This case study of Elden Ring examines the innovative UX/UI design principles and user experience research that create immersive environments and intuitive interfaces, enhancing player engagement.‍

My Roles & Responsibilities

  • Gain knowledge and implement UX/UI principles within a gaming environment.

  • Design and map out the player's journey.

  • Develop wireframes, a cohesive UI style guide, and detailed mockups.

  • Organize and execute a usability test, followed by thorough analysis.

  • Collect feedback, refine designs, and continuously improve.

Challenges

  • Short time span.

  • Limited time and resources for player testing.

  • Game designer not available for feedback on new iterations.

  • Limited knowledge of established game rules.

  • Design references were very vast and hard to pin down.

Visit complet project here

Elden Ring Case Study

Case study of Elden Ring, analyzing the UX/UI design principles and user experience research in video games.

(Client)

Elvtr

(Year)

2025

(Services)

Ux / Ui gaming

Main Image

Analisis

Ux / Ui

This case study of Elden Ring examines the innovative UX/UI design principles and user experience research that create immersive environments and intuitive interfaces, enhancing player engagement.‍

My Roles & Responsibilities

  • Gain knowledge and implement UX/UI principles within a gaming environment.

  • Design and map out the player's journey.

  • Develop wireframes, a cohesive UI style guide, and detailed mockups.

  • Organize and execute a usability test, followed by thorough analysis.

  • Collect feedback, refine designs, and continuously improve.

Challenges

  • Short time span.

  • Limited time and resources for player testing.

  • Game designer not available for feedback on new iterations.

  • Limited knowledge of established game rules.

  • Design references were very vast and hard to pin down.

Visit complet project here

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