Daniel Correa S.
"Tell me and I forget, teach me and I remember, involve me and I learn." – Benjamin Franklin

(Me)
(01)
I’m a UX/UI designer with over a decade of experience crafting intuitive, user-centered experiences across web, mobile, and interactive platforms. My expertise lies in designing seamless user flows, high-fidelity prototypes, and engaging interfaces that enhance usability and accessibility.
With a strong background in motion design, visual storytelling, and front-end fundamentals (HTML, CSS, C#), I bridge the gap between design and development, ensuring smooth collaboration with technical teams. My work extends beyond traditional UX—I've designed educational games for Latin America, improved digital experiences for global clients, and refined UI interactions through usability testing and iterative design.
Passionate about creating meaningful digital experiences, I continuously expand my knowledge, including advanced UX methodologies and game UX/UI. I recently completed an intensive UX/UI Game Design program led by Ivy Sang (Blizzard, ex-EA) and secured second place in the Concordia Game Jam as a UI designer.
Fluent in Spanish, with professional proficiency in French and intermediate English, I thrive in multicultura l environments and adapt design solutions to diverse audiences. Whether refining an app’s user flow, crafting motion-enhanced interfaces, or conducting user research, my goal is to deliver experiences that feel intuitive, engaging, and impactful.
Daniel Correa S.
"Tell me and I forget, teach me and I remember, involve me and I learn." – Benjamin Franklin

(Me)
(01)
I’m a UX/UI designer with over a decade of experience crafting intuitive, user-centered experiences across web, mobile, and interactive platforms. My expertise lies in designing seamless user flows, high-fidelity prototypes, and engaging interfaces that enhance usability and accessibility.
With a strong background in motion design, visual storytelling, and front-end fundamentals (HTML, CSS, C#), I bridge the gap between design and development, ensuring smooth collaboration with technical teams. My work extends beyond traditional UX—I've designed educational games for Latin America, improved digital experiences for global clients, and refined UI interactions through usability testing and iterative design.
Passionate about creating meaningful digital experiences, I continuously expand my knowledge, including advanced UX methodologies and game UX/UI. I recently completed an intensive UX/UI Game Design program led by Ivy Sang (Blizzard, ex-EA) and secured second place in the Concordia Game Jam as a UI designer.
Fluent in Spanish, with professional proficiency in French and intermediate English, I thrive in multicultura l environments and adapt design solutions to diverse audiences. Whether refining an app’s user flow, crafting motion-enhanced interfaces, or conducting user research, my goal is to deliver experiences that feel intuitive, engaging, and impactful.
Daniel Correa S.
"Tell me and I forget, teach me and I remember, involve me and I learn." – Benjamin Franklin

(Me)
(01)
I’m a UX/UI designer with over a decade of experience crafting intuitive, user-centered experiences across web, mobile, and interactive platforms. My expertise lies in designing seamless user flows, high-fidelity prototypes, and engaging interfaces that enhance usability and accessibility.
With a strong background in motion design, visual storytelling, and front-end fundamentals (HTML, CSS, C#), I bridge the gap between design and development, ensuring smooth collaboration with technical teams. My work extends beyond traditional UX—I've designed educational games for Latin America, improved digital experiences for global clients, and refined UI interactions through usability testing and iterative design.
Passionate about creating meaningful digital experiences, I continuously expand my knowledge, including advanced UX methodologies and game UX/UI. I recently completed an intensive UX/UI Game Design program led by Ivy Sang (Blizzard, ex-EA) and secured second place in the Concordia Game Jam as a UI designer.
Fluent in Spanish, with professional proficiency in French and intermediate English, I thrive in multicultura l environments and adapt design solutions to diverse audiences. Whether refining an app’s user flow, crafting motion-enhanced interfaces, or conducting user research, my goal is to deliver experiences that feel intuitive, engaging, and impactful.